Scions of House Tarkanan

Under the Murder House

Having put the "children" to rest, we found several tomes of this house. The Travels of Odo by Morrowind of Candlekeep seems like a morality play, but contains the actual notes for all spells of the first order, each written as part of a story. We also find the private notes and journals of Guston Durst, obviously a formidable spellcaster based on his spellbook which contains spells from the schools of conjuration and necromancy up to the fourth order.

Finding the secret staircase to the basement, we begin to hear chanting in various languages including Galifaran. They all chant to Logoth the Decayer. The stairwell down collapses, trapping us below. Everything down here is undead, and while Nex again looks for loot, the rest of us have the task of confronting these restless undead, seeming led by a naga of some sort. The main chamber is a large chamber mostly underwater. As soon as we disturb the water, what can only be Logoth appears, a huge (possibly undead) plant-like creature.

After we defeat Logoth, the home begins to break apart and burn, we find a passage up to the main floor, we find the main floor burning and the house itself resisting our efforts to escape. Trying to kill us as it destroys itself. However, my companions have tricks all their own, and we are soon able to escape the haunted, dying house.

 

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The Murder House

The next morning, after taking in a full view of the land, we finally made it to that small town we had seen in the distance.  Approaching the village, we encountered a pair of young waifs in the abandoned outreaches of the settlement.

They entice us into their "home" before we realized that they were spirits of murdered children, likely from the same home. The house itself was haunted in a way that I had never seen, the spirits that turned this house into a bloodbath had no comparable lore in Khorvaire. This place turned out to be another location of the Durst family, of which I had their signet ring from the ghoul warren. While we battled undead, haunts and inexplicable phenomena, the tiefling Nex chose to "case" the place and look for loot. I will not soon forget that.

 

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Brave New World

Eternity Passes before we all burst up from our shallow graves. Clawing our way out of the earth, we find ourselves in a small cemetery, surrounded by pine woods. We have no possessions, though I do still remember the spells I had prepared beforehand, in Khorvaire. I must keep that memory alive, it seems to slip from me by the moment. I am not of this new world.

The dwarven druid, Thrugel or some such thing, took the form of a wolf and left our group.  Poor thing, he may not even remember that he's sentient.

Setting out in no direction in particular, we come upon an abandoned manor house. The winged tielfings begin reconnaissance from the air. No, Lilin and Nex begin reconnaissance from the air. They report that the second floor had collapsed. Closing on the possible refuge, we discover an opening to the underground, cellar chambers. Proceeding to scout the area, the tunneling turns into a fairly extensive ghoul warren, complete with the loathsome creatures.

Battle ensued, Nex was less than helpful, staying in the air the entire time. That triggers a memory. After destroying the undead that haunt these ruins, we find a signet ring and many coins minted in electrum, a metal alloy not used in Khorvaire. The electrum pieces have a unique stamp, possibly the lord of this land. Also found was the signet ring of a noble or wealthy house.

Margin Note: I have determined that this signet ring is the house of Durst.

Once the undead were destroyed, we chose to use the manor as a safehouse for the night. The next morning, we continued on the road (to the manor house from somewhere).  We encountered a man hung by manacles from a tree branch. Freeing him, we gained some knowledge of this land, though much of it did not make sense at the time.

He spoke of the "bosses daughter, Aragul" and the Lord's right hand man Lugash. Although it seems that Lugash leads the primi. Piecing together the rants, Arugal may be Lugash's right hand man. I don't have enough information at this point.

We find a side road to a large vale, the vista shows us a large clearing with a river flowing south through the forest, The road leads through fields to a village, I estimate maybe a thousand people, maybe more. But now is the time to rest. We determine watches and shifts, I will pay attention to those who don't do their part.

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Called by House Tarkanen

I remember most of what happened in our homeland, though after the transition, many of my companions have lost all or most memory of our homeworld.  I shall try to relate what I remember below as I start this journal of our plight.

 

There we were, scions of House Tarkanen, called together by the leaders of our house for a very important mission. With me was Lord Selik Melborn, a somewhat flamboyant swahsbuckler type, Lilin de'Takranen, a winged tielfling warlock who looks as if she has some succubus blood in her, Inonvex, a silver dragonborn, obviously a warrior, Nex Darkblade, another winged tiefling, roguish Thrugal, a dwarf with an obvious allergy to bathing and Anatalia an attractive and very poised human female.

We had been called together by the leaders of House Tarkanen because one of their own, Mother Mercy, had gone missing.  Mother Mercy was the house leader who had found me after I had escaped Flamekeep and helped set me on the path that I now follow.

Mother had been searching for a powerful artifact in the Eldeen Reaches, a region of untouched wilderness in Khorvaire. She had been attacked by the Skyreaver, commanded by a Captain someone who's name was made hunting down members of House Tarkanen and skinning them alive to steal their Dragonmarks. Somehow the leaders knew her airship had gone down, something about a veil of hot, misty springs. Actually, her ship may have been the Skyreaver, this is all fuzzy.

We were to travel to a town named Xandrar which was the closest community to where Mother Mercy had been last located. From Xandrar, we had to make our way to Sylbaran on Silver Lake posing as traders or just sellswords I believe. I think there was a large battle against some bandits.

I remember being in the battle, and creating a defensible position in the middle where my magic could do the most good. Then I remember the other party members fleeing the battle, leaving the dragonborn Inonvex and myself, with Lilin raining down destruction on the wing. Inonvex was brought to unconsciousness pretty quickly, that's what happens when your left alone in the fight. I had to make my way to him invisibly to dimension door us out of from the middle of the enemy in order to save him. On a ship later, the rest of the party found their way back – I hope I thanked Lilin.

We traveled from Sylbaran north, following the Byeshk Mountains then made our way north to something called the Fangmists. There were more attacks. Finally we found the Skyreaver – so it was Mercy's ship – totally stripped. More days of travel found us at the Mistfangs, two mountains shaped like orc tusks perfectly framing the only entrance to a large valley. Past the entrance we spied the fortress of our enemy. Two flags were being flown, one made of the flayed flesh displaying the Dragonmark of a member of House Tarkanen.

And then the world exploded.

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Heroes of House Tarkanen

Brought together to rescue a leader of their house, the Heroes of House Tarkanen are find themselves rising from their graves in the grim land of Barovia. Trapped by forces they don't yet understand, they strive not to become the playthings of the Lord of the Realm as they seek a way out of this nightmare.

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